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Survey results 2013 by technologies for Education and Europe. N=99 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing4.04-25.0075.0025.0025.00-25.0025.00-
Augmented Reality for Learning5.05-80.0020.00-40.0020.00-20.0020.00
Cloud computing3.0333.3366.67-66.6733.33----
Digital accreditations (badges, free and paid digital diplomas)3.03-66.6733.33-33.3333.3333.33--
E-books and digital libraries8.0837.5037.5025.0012.5037.5012.50-12.5025.00
E-learning Platforms and Architectures12.1266.6725.008.338.3333.3316.678.33-33.33
Games & Virtual Worlds to foster student's engagement and motivation4.0450.0025.0025.00-25.00---75.00
Gesture-based computing----------
Interactive video lectures and video conferencing7.0728.5771.43-14.2942.8614.29-14.2914.29
Learning analytics and semantic web8.0812.5075.0012.5025.0012.5012.5037.50-12.50
Learning Objects reusability and digital repositories3.0366.6733.33--33.33--33.3333.33
Massive Open Online Courses6.0666.6716.6716.6733.33---33.3333.33
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)8.0850.0037.5012.5037.50---25.0037.50
Open Source, Open Standards, and Federated Systems3.0366.6733.33-33.33-33.3333.33--
P2P online assessment1.01-100.00------100.00
Remote labs2.02-50.0050.00--100.00---
Simulators7.0728.5742.8628.57-28.57-14.2942.8614.29
Virtual labs4.0475.0025.00--25.0025.0025.0025.00-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)11.1172.7327.27-18.1827.279.09-9.0936.36
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