•  

Back

Survey results 2013 by technologies for Control Systems and Europe. N=9 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing11.11--100.00-100.00----
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries11.11-100.00-100.00-----
E-learning Platforms and Architectures----------
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Interactive video lectures and video conferencing22.2250.0050.00-50.0050.00----
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories----------
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)----------
Open Source, Open Standards, and Federated Systems22.22-100.00-50.00----50.00
P2P online assessment----------
Remote labs22.2250.0050.00-----100.00-
Simulators11.11100.00-----100.00--
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)