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Survey results 2012 by technologies for Computer Science and Software Engineering and The Worldwide. N=369 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning4.07-40.0060.0020.0026.6713.3320.006.6713.33
Cloud computing10.0335.1448.6516.2213.518.1118.9224.3213.5121.62
E-books and digital libraries4.3450.0043.756.256.2525.0012.506.2543.756.25
E-learning Platforms and Architectures14.6364.8125.939.2618.5220.3712.969.267.4131.48
Games & Virtual Worlds to foster student's engagement and motivation6.2326.0939.1334.7826.0943.484.354.354.3517.39
Gesture-based computing0.54--100.0050.00---50.00-
Interactive video lectures and video conferencing4.6141.1847.0611.7647.0611.76-5.885.8829.41
Learning analytics and semantic web8.9412.1260.6127.276.0624.2412.1221.2115.1521.21
Learning Objects reusability and digital repositories5.4225.0050.0025.0015.0020.0025.005.0020.0015.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)13.0131.2558.3310.4220.8320.838.334.1720.8325.00
Open Source, Open Standards, and Federated Systems6.5062.5016.6720.8316.6712.5016.678.3337.508.33
Remote labs1.9028.5757.1414.29-28.5714.29-42.8614.29
Simulators3.2525.0050.0025.008.3333.338.338.3325.0016.67
Virtual labs5.1531.5857.8910.5315.7926.3231.585.2610.5310.53
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)11.3861.9035.712.3835.7126.194.762.382.3828.57
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)