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Survey results 2013 by technologies for Computer Science and Software Engineering and Africa. N=21 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing----------
Augmented Reality for Learning----------
Cloud computing19.0550.00-50.00--50.00-50.00-
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries9.5250.0050.00-----100.00-
E-learning Platforms and Architectures14.2933.3366.67-33.33----66.67
Games & Virtual Worlds to foster student's engagement and motivation9.52--100.00-100.00----
Gesture-based computing----------
Interactive video lectures and video conferencing----------
Learning analytics and semantic web4.76100.00-------100.00
Learning Objects reusability and digital repositories----------
Massive Open Online Courses4.76100.00--100.00-----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)4.76-100.00-100.00-----
Open Source, Open Standards, and Federated Systems4.76--100.00--100.00---
P2P online assessment----------
Remote labs----------
Simulators9.52-50.0050.00-50.00---50.00
Virtual labs4.76-100.00---100.00---
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)14.29-66.6733.3333.33----66.67
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