Survey results 2011 by technologies for all disciplines and North America. N=1239 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 6.21 | 38.96 | 20.78 | 40.26 | 41.56 | 18.18 | 6.49 | 7.79 | 15.58 | 10.39 |
Cloud computing | 3.87 | 31.25 | 43.75 | 25.00 | 12.50 | 20.83 | 18.75 | 20.83 | 16.67 | 10.42 |
Digital whiteboards | 3.15 | 38.46 | 38.46 | 23.08 | 10.26 | 10.26 | 15.38 | 25.64 | 33.33 | 5.13 |
E-books and digital libraries | 12.11 | 32.00 | 46.00 | 22.00 | 17.33 | 16.67 | 12.00 | 24.67 | 16.67 | 12.67 |
E-learning Platforms and Architectures | 11.22 | 28.06 | 41.73 | 30.22 | 22.30 | 18.71 | 15.11 | 13.67 | 14.39 | 15.83 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.54 | 13.58 | 29.63 | 56.79 | 17.28 | 28.40 | 6.17 | 11.11 | 22.22 | 14.81 |
Interactive video lectures and video conferencing | 10.90 | 30.37 | 42.22 | 27.41 | 25.19 | 16.30 | 13.33 | 12.59 | 19.26 | 13.33 |
Learning Objects reusability and digital repositories | 6.05 | 18.67 | 37.33 | 44.00 | 16.00 | 17.33 | 12.00 | 6.67 | 24.00 | 24.00 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.57 | 28.24 | 48.85 | 22.90 | 19.85 | 20.61 | 11.45 | 11.45 | 12.98 | 23.66 |
Open Source, Open Standards, and Federated Systems | 2.99 | 24.32 | 40.54 | 35.14 | 32.43 | 16.22 | 10.81 | 16.22 | 10.81 | 13.51 |
Semantic Web and Ontologies for Learning Systems | 1.45 | 11.11 | 55.56 | 33.33 | 11.11 | 5.56 | 16.67 | 22.22 | 11.11 | 33.33 |
Simulators, and Virtual and Remote Labs | 16.30 | 24.75 | 41.09 | 34.16 | 13.37 | 19.31 | 20.30 | 12.87 | 23.27 | 10.89 |
Standardization, Reusability and Interoperability Issues | 2.42 | 26.67 | 20.00 | 53.33 | 23.33 | 10.00 | 16.67 | 20.00 | 16.67 | 13.33 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 6.21 | 37.66 | 49.35 | 12.99 | 32.47 | 24.68 | 3.90 | 2.60 | 5.19 | 31.17 |
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