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Survey results 2012 by technologies for Telecommunications and The Worldwide. N=93 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning5.3820.0020.0060.0080.00----20.00
Cloud computing7.5328.5757.1414.2928.5728.5728.5714.29--
E-books and digital libraries11.8327.2754.5518.1827.27-18.189.0918.1827.27
E-learning Platforms and Architectures11.8372.7318.189.0927.2736.36-9.09-27.27
Games & Virtual Worlds to foster student's engagement and motivation2.15-50.0050.00-50.00--50.00-
Gesture-based computing1.08--100.00-100.00----
Interactive video lectures and video conferencing9.6833.3344.4422.2222.2222.2211.1133.33-11.11
Learning analytics and semantic web3.2366.6733.33----33.33-66.67
Learning Objects reusability and digital repositories2.15-100.00----50.0050.00-
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)7.5357.1428.5714.2928.57-14.2914.29-42.86
Open Source, Open Standards, and Federated Systems6.4516.6733.3350.0016.6733.3316.67-16.6716.67
Remote labs10.7540.0010.0050.0010.0010.0020.0030.0020.0010.00
Simulators7.5357.1442.86-28.5714.29-14.2928.5714.29
Virtual labs6.4533.3350.0016.67-33.33-16.6733.3316.67
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)6.4550.0033.3316.6716.6766.6716.67---
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)