Survey results 2011 by technologies for Industrial and North America. N=84 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | 9.52 | 25.00 | 25.00 | 50.00 | 25.00 | 25.00 | - | 12.50 | 25.00 | 12.50 |
Cloud computing | 2.38 | 50.00 | 50.00 | - | - | 50.00 | - | - | - | 50.00 |
Digital whiteboards | 3.57 | 33.33 | 66.67 | - | - | 33.33 | 33.33 | - | 33.33 | - |
E-books and digital libraries | 13.10 | 18.18 | 72.73 | 9.09 | 9.09 | 9.09 | 9.09 | 36.36 | 18.18 | 18.18 |
E-learning Platforms and Architectures | 10.71 | 22.22 | 33.33 | 44.44 | 33.33 | 11.11 | 11.11 | 33.33 | 11.11 | - |
Games & Virtual Worlds to foster student's engagement and motivation | 5.95 | - | 80.00 | 20.00 | 60.00 | 20.00 | - | 20.00 | - | - |
Interactive video lectures and video conferencing | 16.67 | 14.29 | 50.00 | 35.71 | 7.14 | 14.29 | 21.43 | 14.29 | 28.57 | 14.29 |
Learning Objects reusability and digital repositories | 5.95 | - | 60.00 | 40.00 | 20.00 | 20.00 | - | - | 60.00 | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 5.95 | - | 80.00 | 20.00 | - | - | - | 20.00 | 40.00 | 40.00 |
Open Source, Open Standards, and Federated Systems | - | - | - | - | - | - | - | - | - | - |
Semantic Web and Ontologies for Learning Systems | 2.38 | - | 100.00 | - | - | - | - | 50.00 | - | 50.00 |
Simulators, and Virtual and Remote Labs | 16.67 | - | 28.57 | 71.43 | 14.29 | 7.14 | 7.14 | 7.14 | 42.86 | 21.43 |
Standardization, Reusability and Interoperability Issues | 2.38 | - | - | 100.00 | 50.00 | - | - | 50.00 | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 4.76 | 50.00 | - | 50.00 | 25.00 | 75.00 | - | - | - | - |
Tweet