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Survey results 2022 by technologies for all disciplines and Latin America and Caribe. N=222 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 3.15----28.57--57.14-14.29-
Learning analytics4.50---30.0020.00-10.0010.0020.0010.00-
Mobile apps9.91---36.364.559.094.5513.6413.644.5513.64
Adaptive and personalized learning10.81---16.674.178.33-20.83-29.1720.83
Open learning and MOOCs10.36---13.048.70-13.0417.3917.3917.3913.04
Chatbots and virtual assistants4.05---66.67-----11.1122.22
Affective computing0.45-------100.00---
Cloud computing4.05---44.44--11.1144.44---
Diversity and Inclusion in Learning Systems5.86---15.38--23.087.697.6930.7715.38
eXtended Reality (XR) and immersive environments4.95---27.279.0918.1818.18-9.0918.18-
Fairness, privacy, and transparency in learning1.35------66.6733.33---
Peer online assessment5.41---41.67---25.008.338.3316.67
Remote evaluation and plagiarism detectors2.25------20.0060.0020.00--
Digital fabrication and Makerspaces0.90-----50.00---50.00-
Digital Twins------------
Remote and Hybrid Lecture Tools14.41---12.5012.503.139.3821.8812.5025.003.13
Serious games5.86---7.69-53.857.697.69-23.08-
Remote labs1.35----33.33-33.33---33.33
Virtual labs6.76---6.6720.0020.0026.6720.00--6.67
Educational Robotics and programming tools1.80---25.0025.0025.00---25.00-
Intelligent tutoring system1.80----50.0025.00----25.00
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