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Survey results 2022 by technologies for Humanities & Arts and Latin America and Caribe. N=93 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 3.23----33.33--66.67---
Learning analytics5.38---40.0040.00---20.00--
Mobile apps16.13---46.676.676.676.6713.33-6.6713.33
Adaptive and personalized learning8.60----12.5012.50-37.50-37.50-
Open learning and MOOCs8.60---12.50--12.5012.50-37.5025.00
Chatbots and virtual assistants7.53---85.71------14.29
Affective computing------------
Cloud computing1.08---100.00-------
Diversity and Inclusion in Learning Systems6.45------33.3316.6716.6716.6716.67
eXtended Reality (XR) and immersive environments4.30---25.0025.00---25.0025.00-
Fairness, privacy, and transparency in learning2.15------50.0050.00---
Peer online assessment2.15-------50.00--50.00
Remote evaluation and plagiarism detectors2.15------50.0050.00---
Digital fabrication and Makerspaces1.08---------100.00-
Digital Twins------------
Remote and Hybrid Lecture Tools10.75---10.0010.00-20.0020.0010.0030.00-
Serious games9.68---11.11-66.67---22.22-
Remote labs------------
Virtual labs5.38----40.0020.00-20.00--20.00
Educational Robotics and programming tools2.15---50.00-50.00-----
Intelligent tutoring system3.23----33.3333.33----33.33
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