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Survey results 2013 by technologies and regions for Computer Science and Software Engineering

Exploring the data by regions

Technologies Votes Regions - Votes(%)
Europe North America South America Asia and Oceania Africa The Worldwide
3D printing 520.0040.0020.0020.00-1.59
Augmented Reality for Learning 1163.6418.18-18.18-3.49
Cloud computing 3318.1824.2412.1218.1812.1210.48
Digital accreditations (badges, free and paid digital diplomas) 650.0033.3316.67--1.90
E-books and digital libraries 2236.3627.274.5518.189.096.98
E-learning Platforms and Architectures 4037.5012.5020.0010.007.5012.70
Games & Virtual Worlds to foster student's engagement and motivation 1947.3715.7915.7910.5310.536.03
Gesture-based computing 520.0020.0040.0020.00-1.59
Interactive video lectures and video conferencing 825.0012.5012.5037.50-2.54
Learning analytics and semantic web 2050.0015.0010.0010.005.006.35
Learning Objects reusability and digital repositories 933.3311.1133.3322.22-2.86
Massive Open Online Courses 2548.0036.00-12.004.007.94
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 3839.4726.3215.7910.532.6312.06
Open Source, Open Standards, and Federated Systems 1163.649.099.099.099.093.49
P2P online assessment 333.33-33.3333.33-0.95
Remote labs 1040.0020.0010.0020.00-3.17
Simulators 1540.0020.00-20.0013.334.76
Virtual labs 119.0927.279.0945.459.093.49
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 2437.5016.6725.008.3312.507.62
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