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Survey results 2012 by technologies for Europe and Computer Science and Software Engineering. N=135 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning5.19-28.5771.4314.2928.5714.2914.2914.2914.29
Cloud computing8.1527.2754.5518.189.0918.1836.36-18.1818.18
E-books and digital libraries2.2233.3366.67----33.3366.67-
E-learning Platforms and Architectures16.3072.7318.189.0922.7327.279.099.094.5527.27
Games & Virtual Worlds to foster student's engagement and motivation5.1942.8642.8614.2942.8614.2914.29--28.57
Gesture-based computing0.74--100.00----100.00-
Interactive video lectures and video conferencing4.4450.0050.00-66.6716.67---16.67
Learning analytics and semantic web12.5917.6535.2947.0611.7617.6511.7623.5323.5311.76
Learning Objects reusability and digital repositories5.9325.0037.5037.5012.5012.5037.5012.5025.00-
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)13.3333.3355.5611.1122.2227.78-5.5611.1133.33
Open Source, Open Standards, and Federated Systems8.1563.6418.1818.18-9.0927.2718.1827.2718.18
Remote labs0.74-100.00-----100.00-
Simulators2.9625.0050.0025.00-25.0025.00-25.0025.00
Virtual labs2.2266.6733.33-33.33-33.33-33.33-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)11.8568.7531.25-43.7531.25--6.2518.75
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)