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Survey results 2012 by technologies for North America and Electronics. N=48 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning2.08--100.00100.00-----
Cloud computing4.17--100.00---100.00--
E-books and digital libraries16.6737.5062.50-37.5012.5037.50--12.50
E-learning Platforms and Architectures10.4240.0060.00-20.0040.0040.00---
Games & Virtual Worlds to foster student's engagement and motivation6.2566.6733.33--33.33-33.3333.33-
Gesture-based computing2.08-100.00----100.00--
Interactive video lectures and video conferencing6.25-66.6733.33--66.6733.33--
Learning analytics and semantic web2.08--100.00-----100.00
Learning Objects reusability and digital repositories4.17-50.0050.00--50.00-50.00-
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.4220.0040.0040.0020.00--20.00-60.00
Open Source, Open Standards, and Federated Systems10.4260.00-40.0020.0020.00-20.0020.0020.00
Remote labs6.25-66.6733.33-66.6733.33---
Simulators10.4240.0020.0040.0020.0020.00-20.0020.0020.00
Virtual labs4.17-100.00-50.00---50.00-
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.1750.0050.00-50.00--50.00--
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)