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Survey results 2012 by technologies for South America and Electrical and Computer Engineering. N=39 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning10.26-75.0025.0025.00--25.0025.0025.00
Cloud computing7.69100.00--33.3333.33-33.33--
E-books and digital libraries10.26100.00---25.00-25.0025.0025.00
E-learning Platforms and Architectures10.2650.0050.00-50.00----50.00
Games & Virtual Worlds to foster student's engagement and motivation5.13--100.00---50.0050.00-
Gesture-based computing2.56--100.00--100.00---
Interactive video lectures and video conferencing7.6966.6733.33---33.33--66.67
Learning analytics and semantic web5.13-100.00----50.0050.00-
Learning Objects reusability and digital repositories2.56100.00-------100.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)12.8260.0040.00-40.0020.00-20.00-20.00
Open Source, Open Standards, and Federated Systems----------
Remote labs5.13100.00-----50.00-50.00
Simulators7.6933.3366.67--33.3333.33-33.33-
Virtual labs12.8240.0040.0020.00--60.00--40.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)