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Survey results 2012 by technologies for Africa and Education. N=9 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning11.11--100.00100.00-----
Cloud computing----------
E-books and digital libraries----------
E-learning Platforms and Architectures11.11--100.00--100.00---
Games & Virtual Worlds to foster student's engagement and motivation11.11-100.00--100.00----
Gesture-based computing----------
Interactive video lectures and video conferencing----------
Learning analytics and semantic web22.22-50.0050.00--50.0050.00--
Learning Objects reusability and digital repositories11.11--100.00--100.00---
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)11.11--100.00--100.00---
Open Source, Open Standards, and Federated Systems----------
Remote labs11.11-100.00---100.00---
Simulators11.11-100.00----100.00--
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)