Survey results 2012 by technologies for Africa and Computer Science and Software Engineering. N=15 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Augmented Reality for Learning | - | - | - | - | - | - | - | - | - | - |
Cloud computing | 6.67 | - | - | 100.00 | - | - | - | - | 100.00 | - |
E-books and digital libraries | - | - | - | - | - | - | - | - | - | - |
E-learning Platforms and Architectures | 33.33 | 20.00 | 60.00 | 20.00 | - | 40.00 | - | - | 40.00 | 20.00 |
Games & Virtual Worlds to foster student's engagement and motivation | - | - | - | - | - | - | - | - | - | - |
Gesture-based computing | - | - | - | - | - | - | - | - | - | - |
Interactive video lectures and video conferencing | 6.67 | - | - | 100.00 | - | - | - | - | - | 100.00 |
Learning analytics and semantic web | 13.33 | - | 100.00 | - | - | - | - | - | - | 100.00 |
Learning Objects reusability and digital repositories | 6.67 | - | 100.00 | - | - | - | - | - | - | 100.00 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 13.33 | - | 100.00 | - | - | - | - | 50.00 | 50.00 | - |
Open Source, Open Standards, and Federated Systems | - | - | - | - | - | - | - | - | - | - |
Remote labs | 6.67 | - | 100.00 | - | - | - | - | - | - | 100.00 |
Simulators | 6.67 | - | 100.00 | - | - | - | - | - | 100.00 | - |
Virtual labs | - | - | - | - | - | - | - | - | - | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 6.67 | - | 100.00 | - | 100.00 | - | - | - | - | - |
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