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Survey results 2011 by technologies for North America and Control Systems. N=33 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning3.03100.00--100.00-----
Cloud computing9.0933.3333.3333.33--33.3333.3333.33-
Digital whiteboards6.0650.00-50.00---50.0050.00-
E-books and digital libraries6.0650.00-50.00-50.00-50.00--
E-learning Platforms and Architectures9.0966.67-33.33-33.3333.33-33.33-
Games & Virtual Worlds to foster student's engagement and motivation6.0650.00-50.00-50.00--50.00-
Interactive video lectures and video conferencing9.0933.3333.3333.3333.33---66.67-
Learning Objects reusability and digital repositories15.1520.00-80.00-20.00--60.0020.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)9.0933.33-66.67-66.67--33.33-
Open Source, Open Standards, and Federated Systems----------
Semantic Web and Ontologies for Learning Systems----------
Simulators, and Virtual and Remote Labs27.2722.2255.5622.2211.1111.1133.33-33.3311.11
Standardization, Reusability and Interoperability Issues----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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