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Survey results 2011 by technologies for Europe and Other. N=15 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning6.67-100.00-100.00-----
Cloud computing----------
Digital whiteboards----------
E-books and digital libraries----------
E-learning Platforms and Architectures20.0066.6733.33-66.6733.33----
Games & Virtual Worlds to foster student's engagement and motivation13.33-50.0050.00-50.00--50.00-
Interactive video lectures and video conferencing13.33-50.0050.00--50.00--50.00
Learning Objects reusability and digital repositories6.67-100.00---100.00---
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)----------
Open Source, Open Standards, and Federated Systems----------
Semantic Web and Ontologies for Learning Systems13.3350.0050.00-50.00-50.00---
Simulators, and Virtual and Remote Labs13.3350.00-50.00--100.00---
Standardization, Reusability and Interoperability Issues6.67100.00--100.00-----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)6.67-100.00------100.00
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