•  

Back

Survey results 2014 by technologies for Energy and The Worldwide. N=24 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing----------
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries16.6750.0050.00---25.00--75.00
E-learning Platforms and Architectures8.3350.0050.00-50.00-50.00---
Games & Virtual Worlds to foster student's engagement and motivation4.17--100.00-----100.00
Gesture-based computing----------
Intelligent tutoring system4.17-100.00---100.00---
Interactive video lectures and video conferencing8.33-100.00--50.00---50.00
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories4.17--100.00----100.00-
Massive Open Online Courses8.33-100.00------100.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)4.17-100.00--100.00----
Open Source, Open Standards, and Federated Systems----------
P2P online assessment----------
Remote labs12.5033.3333.3333.33----100.00-
Simulators16.6750.0025.0025.0050.00--25.0025.00-
Virtual labs12.5033.3333.3333.33--33.3333.33-33.33
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)