Survey results 2014 by technologies for Electrical and Computer Engineering and The Worldwide. N=276 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
3D printing | 7.97 | 27.27 | 59.09 | 13.64 | 9.09 | 18.18 | - | 31.82 | 22.73 | 18.18 |
Augmented Reality for Learning | 1.81 | - | 60.00 | 40.00 | 60.00 | 20.00 | - | - | - | 20.00 |
Cloud computing | 5.43 | 40.00 | 46.67 | 13.33 | 13.33 | 26.67 | 20.00 | 6.67 | 6.67 | 26.67 |
Digital accreditations (badges, free and paid digital diplomas) | 1.09 | - | 66.67 | 33.33 | - | - | 33.33 | - | - | 66.67 |
E-books and digital libraries | 9.06 | 52.00 | 36.00 | 12.00 | 12.00 | 12.00 | 12.00 | 24.00 | 28.00 | 12.00 |
E-learning Platforms and Architectures | 7.61 | 52.38 | 33.33 | 14.29 | 9.52 | 33.33 | - | 23.81 | - | 33.33 |
Games & Virtual Worlds to foster student's engagement and motivation | 2.90 | 12.50 | 50.00 | 37.50 | 12.50 | 37.50 | 25.00 | - | 12.50 | 12.50 |
Gesture-based computing | - | - | - | - | - | - | - | - | - | - |
Intelligent tutoring system | 7.61 | 4.76 | 42.86 | 52.38 | 28.57 | 4.76 | - | 38.10 | 14.29 | 14.29 |
Interactive video lectures and video conferencing | 6.88 | 42.11 | 42.11 | 15.79 | 10.53 | 10.53 | 36.84 | 15.79 | 21.05 | 5.26 |
Learning analytics and semantic web | 1.81 | 20.00 | 60.00 | 20.00 | 20.00 | 20.00 | 20.00 | 20.00 | 20.00 | - |
Learning Objects reusability and digital repositories | 2.54 | 28.57 | 14.29 | 57.14 | - | 28.57 | - | 28.57 | 14.29 | 28.57 |
Massive Open Online Courses | 7.25 | 20.00 | 45.00 | 35.00 | 10.00 | 25.00 | 25.00 | 20.00 | 5.00 | 15.00 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 6.52 | 44.44 | 55.56 | - | 27.78 | 27.78 | 16.67 | - | 11.11 | 16.67 |
Open Source, Open Standards, and Federated Systems | 3.62 | 40.00 | 20.00 | 40.00 | 10.00 | 10.00 | 30.00 | 10.00 | 40.00 | - |
P2P online assessment | 0.72 | - | - | 100.00 | - | 50.00 | - | - | - | 50.00 |
Remote labs | 7.25 | 25.00 | 60.00 | 15.00 | 5.00 | 15.00 | 20.00 | 15.00 | 35.00 | 10.00 |
Simulators | 9.06 | 64.00 | 16.00 | 20.00 | 28.00 | 28.00 | 4.00 | 8.00 | 20.00 | 12.00 |
Virtual labs | 7.97 | 27.27 | 40.91 | 31.82 | 13.64 | 22.73 | 4.55 | 22.73 | 22.73 | 13.64 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 2.90 | 62.50 | 25.00 | 12.50 | 50.00 | 12.50 | - | - | - | 37.50 |
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