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Survey results 2015 by technologies for Control Systems and The Worldwide. N=9 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing----------
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries----------
E-learning Platforms and Architectures11.11-100.00------100.00
Games & Virtual Worlds to foster student's engagement and motivation11.11-100.00------100.00
Gesture-based computing----------
Intelligent tutoring system11.11--100.00----100.00-
Interactive video lectures and video conferencing11.11-100.00----100.00--
Learning analytics and semantic web11.11--100.00---100.00--
Learning Objects reusability and digital repositories----------
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)11.11100.00----100.00---
Open Source, Open Standards, and Federated Systems----------
P2P online assessment----------
Remote labs22.22-50.0050.00----50.0050.00
Simulators11.11--100.00----100.00-
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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