Survey results 2015 by technologies for all disciplines and The Worldwide. N=243 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
3D printing | 13.17 | 56.25 | 37.50 | 6.25 | 9.38 | 25.00 | 9.38 | 15.63 | 15.63 | 25.00 |
Augmented Reality for Learning | 5.35 | - | 38.46 | 61.54 | 30.77 | - | 23.08 | 7.69 | - | 38.46 |
Cloud computing | 4.12 | 40.00 | 40.00 | 20.00 | 20.00 | 20.00 | 40.00 | 10.00 | - | 10.00 |
Digital accreditations (badges, free and paid digital diplomas) | 1.65 | - | 50.00 | 50.00 | - | - | 50.00 | 25.00 | - | 25.00 |
E-books and digital libraries | 7.00 | 64.71 | 29.41 | 5.88 | - | 17.65 | 11.76 | 17.65 | 11.76 | 41.18 |
E-learning Platforms and Architectures | 8.64 | 38.10 | 52.38 | 9.52 | 33.33 | 9.52 | 14.29 | 4.76 | 4.76 | 33.33 |
Games & Virtual Worlds to foster student's engagement and motivation | 3.29 | 37.50 | 50.00 | 12.50 | 25.00 | 12.50 | - | 12.50 | 25.00 | 25.00 |
Gesture-based computing | - | - | - | - | - | - | - | - | - | - |
Intelligent tutoring system | 5.76 | 28.57 | 28.57 | 42.86 | 35.71 | 14.29 | 7.14 | 7.14 | 7.14 | 28.57 |
Interactive video lectures and video conferencing | 5.35 | 30.77 | 61.54 | 7.69 | 15.38 | 15.38 | - | 23.08 | 15.38 | 30.77 |
Learning analytics and semantic web | 2.88 | 28.57 | 14.29 | 57.14 | 42.86 | - | - | 42.86 | - | 14.29 |
Learning Objects reusability and digital repositories | 2.47 | 50.00 | - | 50.00 | 16.67 | - | 16.67 | 33.33 | 33.33 | - |
Massive Open Online Courses | 5.76 | 42.86 | 42.86 | 14.29 | 50.00 | 14.29 | 7.14 | 7.14 | 7.14 | 14.29 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 9.47 | 30.43 | 56.52 | 13.04 | 34.78 | 17.39 | 8.70 | 8.70 | 4.35 | 26.09 |
Open Source, Open Standards, and Federated Systems | 2.47 | 33.33 | 16.67 | 50.00 | 16.67 | 16.67 | - | 16.67 | 33.33 | 16.67 |
P2P online assessment | 1.23 | - | 100.00 | - | 66.67 | - | - | - | - | 33.33 |
Remote labs | 9.47 | 21.74 | 43.48 | 34.78 | 13.04 | 17.39 | 4.35 | 17.39 | 21.74 | 26.09 |
Simulators | 4.94 | 8.33 | 75.00 | 16.67 | 8.33 | 16.67 | 8.33 | 16.67 | 25.00 | 25.00 |
Virtual labs | 4.94 | 16.67 | 50.00 | 33.33 | 8.33 | 33.33 | 8.33 | 33.33 | 8.33 | 8.33 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 2.06 | 60.00 | 20.00 | 20.00 | 40.00 | 40.00 | - | - | - | 20.00 |
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