•  

Back

Survey results 2015 by technologies for Computer Science and Software Engineering and The Worldwide. N=18 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing5.56100.00-------100.00
Augmented Reality for Learning----------
Cloud computing5.56100.00----100.00---
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries----------
E-learning Platforms and Architectures5.56-100.00-100.00-----
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system5.56100.00--100.00-----
Interactive video lectures and video conferencing11.1150.0050.00----100.00--
Learning analytics and semantic web16.67-33.3366.6733.33--33.33-33.33
Learning Objects reusability and digital repositories5.56100.00-----100.00--
Massive Open Online Courses16.6733.3366.67-33.3333.3333.33---
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)11.1150.0050.00--50.00---50.00
Open Source, Open Standards, and Federated Systems5.56--100.00-100.00----
P2P online assessment----------
Remote labs5.56100.00--100.00-----
Simulators----------
Virtual labs5.56100.00-----100.00--
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)