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Survey results 2014 by technologies for Civil Engineering and The Worldwide. N=30 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing10.0033.3333.3333.33---33.3333.3333.33
Augmented Reality for Learning----------
Cloud computing6.6750.0050.00----50.0050.00-
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries10.0066.6733.33-33.33----66.67
E-learning Platforms and Architectures16.6760.0020.0020.0040.0020.0020.00-20.00-
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system3.33--100.00-----100.00
Interactive video lectures and video conferencing13.3375.0025.00-50.0025.00---25.00
Learning analytics and semantic web3.33-100.00-100.00-----
Learning Objects reusability and digital repositories3.33100.00-------100.00
Massive Open Online Courses3.33-100.00----100.00--
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)3.33-100.00---100.00---
Open Source, Open Standards, and Federated Systems3.33-100.00--100.00----
P2P online assessment----------
Remote labs6.67-50.0050.00--50.0050.00--
Simulators6.6750.00-50.00-----100.00
Virtual labs3.33-100.00------100.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)6.67100.00--50.00--50.00--
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