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Survey results 2014 by technologies for Chemical and Biochemical Engineering and The Worldwide. N=24 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing4.17-100.00----100.00--
Augmented Reality for Learning4.17--100.00-----100.00
Cloud computing4.17--100.00-100.00----
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries12.5033.3366.67--33.33--66.67-
E-learning Platforms and Architectures8.33-50.0050.00-----100.00
Games & Virtual Worlds to foster student's engagement and motivation8.33100.00--50.00----50.00
Gesture-based computing----------
Intelligent tutoring system4.17-100.00-100.00-----
Interactive video lectures and video conferencing4.17-100.00---100.00---
Learning analytics and semantic web4.17-100.00------100.00
Learning Objects reusability and digital repositories4.17--100.00100.00-----
Massive Open Online Courses8.33-50.0050.00--50.0050.00--
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)4.17100.00---100.00----
Open Source, Open Standards, and Federated Systems----------
P2P online assessment4.17--100.00100.00-----
Remote labs----------
Simulators16.67100.00---50.00--25.0025.00
Virtual labs4.17-100.00------100.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.17-100.00---100.00---
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