Survey results 2014 by technologies for all disciplines and North America. N=420 votes
Exploring the data by disciplines
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
3D printing | 12.14 | 43.14 | 41.18 | 15.69 | 5.88 | 25.49 | 3.92 | 23.53 | 29.41 | 11.76 |
Augmented Reality for Learning | 2.86 | - | 66.67 | 33.33 | 33.33 | 25.00 | 16.67 | - | - | 25.00 |
Cloud computing | 7.86 | 45.45 | 48.48 | 6.06 | 15.15 | 27.27 | 21.21 | - | 18.18 | 18.18 |
Digital accreditations (badges, free and paid digital diplomas) | 1.67 | - | 57.14 | 42.86 | 14.29 | 28.57 | 28.57 | - | - | 28.57 |
E-books and digital libraries | 9.29 | 56.41 | 30.77 | 12.82 | 12.82 | 2.56 | 15.38 | 20.51 | 25.64 | 23.08 |
E-learning Platforms and Architectures | 8.57 | 44.44 | 36.11 | 19.44 | 16.67 | 30.56 | 2.78 | 25.00 | 5.56 | 19.44 |
Games & Virtual Worlds to foster student's engagement and motivation | 2.38 | 40.00 | 20.00 | 40.00 | 20.00 | 30.00 | - | - | 30.00 | 20.00 |
Gesture-based computing | 0.48 | - | 100.00 | - | 50.00 | - | - | 50.00 | - | - |
Intelligent tutoring system | 5.71 | 4.17 | 45.83 | 50.00 | 33.33 | 4.17 | 4.17 | 37.50 | 12.50 | 8.33 |
Interactive video lectures and video conferencing | 5.48 | 26.09 | 43.48 | 30.43 | 13.04 | 17.39 | 47.83 | 8.70 | 4.35 | 8.70 |
Learning analytics and semantic web | 2.38 | 20.00 | 50.00 | 30.00 | 30.00 | 20.00 | 10.00 | 30.00 | - | 10.00 |
Learning Objects reusability and digital repositories | 2.62 | 36.36 | 45.45 | 18.18 | 9.09 | 45.45 | 9.09 | 27.27 | - | 9.09 |
Massive Open Online Courses | 4.52 | 10.53 | 68.42 | 21.05 | 26.32 | 10.53 | 10.53 | 10.53 | 10.53 | 31.58 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.48 | 40.91 | 45.45 | 13.64 | 18.18 | 20.45 | 11.36 | 6.82 | 11.36 | 31.82 |
Open Source, Open Standards, and Federated Systems | 3.57 | 40.00 | 40.00 | 20.00 | 6.67 | 33.33 | 13.33 | 6.67 | 33.33 | 6.67 |
P2P online assessment | 0.95 | - | - | 100.00 | - | 25.00 | 25.00 | - | - | 50.00 |
Remote labs | 3.33 | 14.29 | 42.86 | 42.86 | 7.14 | 7.14 | 7.14 | 21.43 | 50.00 | 7.14 |
Simulators | 5.48 | 56.52 | 26.09 | 17.39 | 13.04 | 17.39 | 8.70 | 13.04 | 39.13 | 8.70 |
Virtual labs | 6.19 | 23.08 | 46.15 | 30.77 | 11.54 | 26.92 | 7.69 | 23.08 | 11.54 | 19.23 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 4.05 | 64.71 | 23.53 | 11.76 | 47.06 | 35.29 | - | - | - | 17.65 |
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