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Survey results 2014 by technologies for Biomedical Engineering and North America. N=12 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing25.0066.6733.33--33.33--66.67-
Augmented Reality for Learning----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries8.33100.00-------100.00
E-learning Platforms and Architectures----------
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system----------
Interactive video lectures and video conferencing8.33-100.00---100.00---
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories----------
Massive Open Online Courses8.33-100.00-100.00-----
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)8.33100.00---100.00----
Open Source, Open Standards, and Federated Systems8.33-100.00--100.00----
P2P online assessment----------
Remote labs----------
Simulators25.0033.3366.67-33.33--33.33-33.33
Virtual labs8.33-100.00-100.00-----
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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