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Survey results 2014 by technologies for Telecommunications and The Worldwide. N=42 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing7.14-66.6733.33-66.67-33.33--
Augmented Reality for Learning7.1433.3366.67-33.3333.33---33.33
Cloud computing9.5250.0025.0025.0025.0050.00---25.00
Digital accreditations (badges, free and paid digital diplomas)2.38-100.00-100.00-----
E-books and digital libraries2.38100.00-----100.00--
E-learning Platforms and Architectures7.1466.67-33.33100.00-----
Games & Virtual Worlds to foster student's engagement and motivation4.76-100.00--50.00---50.00
Gesture-based computing----------
Intelligent tutoring system7.1433.3366.67--66.67-33.33--
Interactive video lectures and video conferencing7.1433.33-66.6733.33-33.33--33.33
Learning analytics and semantic web2.38--100.00100.00-----
Learning Objects reusability and digital repositories2.38100.00------100.00-
Massive Open Online Courses9.5225.0050.0025.0050.0025.0025.00---
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)9.5275.00-25.0025.0025.00---50.00
Open Source, Open Standards, and Federated Systems2.38100.00------100.00-
P2P online assessment----------
Remote labs9.5225.0025.0050.0025.00---25.0050.00
Simulators4.76-50.0050.00--50.00--50.00
Virtual labs----------
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)4.76100.00---100.00----
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