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Survey results 2015 by technologies for Other and The Worldwide. N=15 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing6.67--100.00-100.00----
Augmented Reality for Learning20.00-66.6733.33--33.33--66.67
Cloud computing13.33100.00---50.00---50.00
Digital accreditations (badges, free and paid digital diplomas)----------
E-books and digital libraries----------
E-learning Platforms and Architectures----------
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system----------
Interactive video lectures and video conferencing13.3350.0050.00--50.00--50.00-
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories6.67100.00------100.00-
Massive Open Online Courses----------
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)6.67-100.00----100.00--
Open Source, Open Standards, and Federated Systems6.67--100.00----100.00-
P2P online assessment----------
Remote labs13.33-50.0050.00---50.00-50.00
Simulators6.67-100.00-100.00-----
Virtual labs6.67-100.00----100.00--
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)----------
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