•  

Back

Survey results 2015 by technologies for Mechanical Engineering and The Worldwide. N=39 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing15.3866.6716.6716.67-33.33-33.3316.6716.67
Augmented Reality for Learning2.56--100.00100.00-----
Cloud computing2.56--100.00--100.00---
Digital accreditations (badges, free and paid digital diplomas)5.13-50.0050.00--50.00--50.00
E-books and digital libraries10.26100.00----25.0025.00-50.00
E-learning Platforms and Architectures7.6966.67-33.3333.33---33.3333.33
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system5.13-50.0050.00-50.0050.00---
Interactive video lectures and video conferencing5.1350.0050.00-----50.0050.00
Learning analytics and semantic web----------
Learning Objects reusability and digital repositories2.56--100.00---100.00--
Massive Open Online Courses5.1350.0050.00-----50.0050.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)15.3833.3333.3333.3350.0016.67---33.33
Open Source, Open Standards, and Federated Systems----------
P2P online assessment2.56-100.00-100.00-----
Remote labs7.69--100.00-33.33-33.3333.33-
Simulators2.56-100.00-----100.00-
Virtual labs2.56--100.00-----100.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)7.6933.3333.3333.3333.3333.33---33.33
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)