•  

Back

Survey results 2014 by technologies for Mechanical Engineering and North America. N=54 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
3D printing22.2241.6741.6716.67-8.3316.6725.0041.678.33
Augmented Reality for Learning----------
Cloud computing5.56-100.00-66.6733.33----
Digital accreditations (badges, free and paid digital diplomas)5.56-66.6733.3333.3333.33---33.33
E-books and digital libraries9.2660.0020.0020.0040.0020.00-40.00--
E-learning Platforms and Architectures5.5666.67-33.33-100.00----
Games & Virtual Worlds to foster student's engagement and motivation----------
Gesture-based computing----------
Intelligent tutoring system1.85-100.00-100.00-----
Interactive video lectures and video conferencing3.70-50.0050.0050.0050.00----
Learning analytics and semantic web1.85--100.00-100.00----
Learning Objects reusability and digital repositories1.85100.00---100.00----
Massive Open Online Courses7.41-75.0025.0025.0025.00--25.0025.00
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)14.8112.5050.0037.5037.50-25.00-12.5025.00
Open Source, Open Standards, and Federated Systems1.85100.00-----100.00--
P2P online assessment1.85--100.00--100.00---
Remote labs----------
Simulators1.85100.00------100.00-
Virtual labs9.2620.0040.0040.0020.0060.00---20.00
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)5.5633.3333.3333.3366.6733.33----
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)