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Survey results 2022 by regions for Serious games and all disciplines. N=14 votes

Exploring the data by regions

Regions Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Europe7.14---------100.00-
Anglo America------------
Latin America and Caribe92.86---7.69-53.857.697.69-23.08-
Asia and Oceania------------
Africa------------
The Worldwide100.00---7.14-50.007.147.14-28.57-
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