Survey results 2021 by regions for eXtended Reality (XR) and immersive environments and all disciplines. N=25 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | Better understanding of new ways of interacting with students | Improving Digital Literacy | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Europe | 36.00 | - | - | 11.11 | 11.11 | 11.11 | 22.22 | - | - | 33.33 | 22.22 | - |
Anglo America | 4.00 | - | - | - | 100.00 | - | - | - | - | - | - | - |
Latin America and Caribe | 60.00 | - | - | - | 6.67 | 33.33 | 6.67 | 13.33 | 6.67 | - | 20.00 | 13.33 |
Asia and Oceania | - | - | - | - | - | - | - | - | - | - | - | - |
Africa | - | - | - | - | - | - | - | - | - | - | - | - |
The Worldwide | 100.00 | - | - | 4.00 | 12.00 | 24.00 | 12.00 | 8.00 | 4.00 | 12.00 | 20.00 | 8.00 |