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Survey results 2022 by disciplines for eXtended Reality (XR) and immersive environments and The Worldwide. N=14 votes

Exploring the data by disciplines

Disciplines Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Health Sciences14.29-----50.00--50.00--
Social Sciences & Law35.71---20.00-20.0040.00--20.00-
Sciences14.29---50.00-----50.00-
Humanities & Arts28.57---25.0025.00---25.0025.00-
Engineering & Architecture7.14---100.00-------
All disciplines100.00---28.577.1414.2914.29-14.2921.43-
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