Survey results 2022 by disciplines for eXtended Reality (XR) and immersive environments and The Worldwide. N=14 votes
Exploring the data by disciplines
Disciplines | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | Better understanding of new ways of interacting with students | Improving Digital Literacy | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Health Sciences | 14.29 | - | - | - | - | - | 50.00 | - | - | 50.00 | - | - |
Social Sciences & Law | 35.71 | - | - | - | 20.00 | - | 20.00 | 40.00 | - | - | 20.00 | - |
Sciences | 14.29 | - | - | - | 50.00 | - | - | - | - | - | 50.00 | - |
Humanities & Arts | 28.57 | - | - | - | 25.00 | 25.00 | - | - | - | 25.00 | 25.00 | - |
Engineering & Architecture | 7.14 | - | - | - | 100.00 | - | - | - | - | - | - | - |
All disciplines | 100.00 | - | - | - | 28.57 | 7.14 | 14.29 | 14.29 | - | 14.29 | 21.43 | - |