Survey results 2021 by disciplines for Serious games and The Worldwide. N=11 votes
Exploring the data by disciplines
Disciplines | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | Better understanding of new ways of interacting with students | Improving Digital Literacy | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Health Sciences | 9.09 | - | - | - | - | - | - | 100.00 | - | - | - | - |
Social Sciences & Law | 27.27 | - | - | - | 33.33 | - | - | - | - | - | 33.33 | 33.33 |
Sciences | 18.18 | - | - | - | - | - | - | - | - | - | 50.00 | 50.00 |
Humanities & Arts | 36.36 | - | - | - | 50.00 | - | - | - | 25.00 | - | 25.00 | - |
Engineering & Architecture | 9.09 | - | - | - | - | 100.00 | - | - | - | - | - | - |
All disciplines | 100.00 | - | - | - | 27.27 | 9.09 | - | 9.09 | 9.09 | - | 27.27 | 18.18 |