Survey results 2022 by disciplines for Mobile apps and The Worldwide. N=32 votes
Exploring the data by disciplines
Disciplines | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | Better understanding of new ways of interacting with students | Improving Digital Literacy | New pedagogical methodologies that apply to the technology | Rethinking the role of educators | ||
Health Sciences | 6.25 | - | - | - | 50.00 | 50.00 | - | - | - | - | - | - |
Social Sciences & Law | 28.13 | - | - | - | 22.22 | - | - | - | 11.11 | 44.44 | - | 22.22 |
Sciences | 3.13 | - | - | - | - | - | - | - | - | - | - | 100.00 |
Humanities & Arts | 53.13 | - | - | - | 41.18 | 5.88 | 5.88 | 5.88 | 23.53 | - | 5.88 | 11.76 |
Engineering & Architecture | 9.38 | - | - | - | 66.67 | - | 33.33 | - | - | - | - | - |
All disciplines | 100.00 | - | - | - | 37.50 | 6.25 | 6.25 | 3.13 | 15.63 | 12.50 | 3.13 | 15.63 |