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Survey results 2021 by technologies for Europe and Health Sciences. N=27 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 3.70----100.00------
Learning analytics7.41-----100.00-----
Mobile apps7.41-------50.00-50.00-
Adaptive and personalized learning11.11------33.3333.33-33.33-
Open learning and MOOCs11.11---66.6733.33------
Chatbots and virtual assistants3.70---100.00-------
Affective computing7.41-----50.0050.00----
Cloud computing ------------
Diversity and Inclusion in Learning Systems------------
eXtended Reality (XR) and immersive environments11.11---33.33-33.33--33.33--
Fairness, privacy, and transparency in learning------------
Peer online assessment7.41----50.00-----50.00
Remote evaluation and plagiarism detectors7.41-----50.0050.00----
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools7.41---------100.00-
Serious games3.70------100.00----
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools------------
Intelligent tutoring system11.11-----33.3333.33-33.33--
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