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Survey results 2025 by technologies for all disciplines and The Worldwide. N=81 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics6.17----20.00-20.00-40.0020.00-
Mobile apps2.47--------100.00--
Adaptive and personalized learning8.64-----28.5714.2914.2914.2914.2914.29
Open learning and MOOCs6.17-----20.00--40.0020.0020.00
Chatbots and virtual assistants11.11---22.2211.11--22.2222.2211.1111.11
Affective computing1.23----------100.00
Cloud computing1.23--------100.00--
Diversity and Inclusion in Learning Systems4.94---50.00-----25.0025.00
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning4.94---75.00-25.00-----
Peer online assessment1.23--------100.00--
Remote evaluation and plagiarism detectors3.70-------33.33-33.3333.33
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools4.94---50.0025.00--25.00---
Generative Artificial Intelligence20.99---11.765.8811.76-5.8835.2911.7617.65
Serious games6.17---20.00---40.0020.00-20.00
Remote labs1.23---100.00-------
Virtual labs3.70---66.67--33.33----
Educational Robotics and programming tools3.70----33.33--33.3333.33--
Intelligent tutoring system7.41-----33.33-16.6716.6733.33-
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