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Survey results 2024 by technologies for all disciplines and The Worldwide. N=129 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 3.10---25.00------75.00
Learning analytics6.20---50.0012.50----25.0012.50
Mobile apps6.98---11.1111.1111.1122.22-22.2222.22-
Adaptive and personalized learning10.85---14.29-7.1414.2921.43-28.5714.29
Open learning and MOOCs9.30----16.6716.67--25.0025.0016.67
Chatbots and virtual assistants9.30---25.008.3325.00-8.338.338.3316.67
Affective computing1.55---50.00-50.00-----
Cloud computing3.10---50.0025.00---25.00--
Diversity and Inclusion in Learning Systems3.88-------40.00-20.0040.00
eXtended Reality (XR) and immersive environments0.78-----100.00-----
Fairness, privacy, and transparency in learning1.55-------50.00--50.00
Peer online assessment2.33---33.33-----33.3333.33
Remote evaluation and plagiarism detectors3.10---25.00---25.00-50.00-
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools7.75---30.00-10.0010.0010.0020.0010.0010.00
Generative Artificial Intelligence17.83---4.3513.048.70-21.7417.3921.7413.04
Serious games1.55------50.0050.00---
Remote labs0.78-----100.00-----
Virtual labs2.33---66.67-----33.33-
Educational Robotics and programming tools2.33----33.3333.33-33.33---
Intelligent tutoring system5.43----14.2914.29---28.5742.86
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