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Survey results 2024 by technologies for all disciplines and Latin America and Caribe. N=96 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.08---50.00------50.00
Learning analytics7.29---57.1414.29----28.57-
Mobile apps6.25----16.6716.6733.33-16.6716.67-
Adaptive and personalized learning9.38---11.11--22.2211.11-33.3322.22
Open learning and MOOCs10.42----20.0020.00--20.0020.0020.00
Chatbots and virtual assistants11.46---18.189.0927.27-9.099.099.0918.18
Affective computing2.08---50.00-50.00-----
Cloud computing4.17---50.0025.00---25.00--
Diversity and Inclusion in Learning Systems5.21-------40.00-20.0040.00
eXtended Reality (XR) and immersive environments1.04-----100.00-----
Fairness, privacy, and transparency in learning2.08-------50.00--50.00
Peer online assessment2.08---50.00-----50.00-
Remote evaluation and plagiarism detectors1.04---100.00-------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools7.29---28.57-14.2914.2914.29-14.2914.29
Generative Artificial Intelligence17.71---5.8811.765.88-17.6523.5317.6517.65
Serious games1.04-------100.00---
Remote labs1.04-----100.00-----
Virtual labs3.13---66.67-----33.33-
Educational Robotics and programming tools1.04-------100.00---
Intelligent tutoring system4.17-----25.00---50.0025.00
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