[Español]  

Back

Survey results 2021 by technologies for all disciplines and Anglo America. N=9 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics11.11--------100.00--
Mobile apps------------
Adaptive and personalized learning11.11---100.00-------
Open learning and MOOCs------------
Chatbots and virtual assistants------------
Affective computing------------
Cloud computing ------------
Diversity and Inclusion in Learning Systems------------
eXtended Reality (XR) and immersive environments11.11---100.00-------
Fairness, privacy, and transparency in learning------------
Peer online assessment------------
Remote evaluation and plagiarism detectors11.11----100.00------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools22.22---50.00------50.00
Serious games11.11----------100.00
Remote labs11.11---100.00-------
Virtual labs------------
Educational Robotics and programming tools------------
Intelligent tutoring system11.11-----100.00-----
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)