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Survey results 2024 by technologies for all disciplines and Europe. N=30 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 6.67----------100.00
Learning analytics3.33----------100.00
Mobile apps10.00---33.33----33.3333.33-
Adaptive and personalized learning13.33---25.00-25.00-25.00-25.00-
Open learning and MOOCs6.67--------50.0050.00-
Chatbots and virtual assistants3.33---100.00-------
Affective computing------------
Cloud computing------------
Diversity and Inclusion in Learning Systems------------
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning------------
Peer online assessment3.33----------100.00
Remote evaluation and plagiarism detectors6.67-------50.00-50.00-
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools6.67---50.00----50.00--
Generative Artificial Intelligence20.00----16.6716.67-33.33-33.33-
Serious games3.33------100.00----
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools6.67----50.0050.00-----
Intelligent tutoring system10.00----33.33-----66.67
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