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Survey results 2023 by technologies for all disciplines and Europe. N=66 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 1.52----------100.00
Learning analytics3.03-----100.00-----
Mobile apps7.58---40.00-20.00---40.00-
Adaptive and personalized learning10.61---14.2914.29--28.57-42.86-
Open learning and MOOCs4.55---66.67---33.33---
Chatbots and virtual assistants1.52---100.00-------
Affective computing------------
Cloud computing------------
Diversity and Inclusion in Learning Systems6.06-------75.00-25.00-
eXtended Reality (XR) and immersive environments7.58---60.00--20.00---20.00
Fairness, privacy, and transparency in learning6.06---25.00----25.0025.0025.00
Peer online assessment1.52---100.00-------
Remote evaluation and plagiarism detectors4.55---33.3333.33-33.33----
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools10.61---14.29-14.29-42.8614.2914.29-
Generative Artificial Intelligence18.18---8.33-25.008.338.33-33.3316.67
Serious games7.58---40.0020.00-20.00--20.00-
Remote labs1.52-----100.00-----
Virtual labs1.52---------100.00-
Educational Robotics and programming tools4.55---33.33-33.33---33.33-
Intelligent tutoring system1.52-------100.00---
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