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Survey results 2022 by technologies for all disciplines and Europe. N=141 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 4.96---14.2928.57-57.14----
Learning analytics14.18-5.00-5.0015.0030.0015.0010.00-25.00-
Mobile apps6.38---44.4411.11--22.2211.11-11.11
Adaptive and personalized learning18.44--3.8515.3811.5411.543.8523.08-19.2315.38
Open learning and MOOCs5.67-----12.5012.5012.5025.0025.0012.50
Chatbots and virtual assistants2.13----33.33---33.3333.33-
Affective computing2.13-----33.3333.33---33.33
Cloud computing5.67---12.5012.5012.5012.50-12.5037.50-
Diversity and Inclusion in Learning Systems4.96---28.57---28.5714.2928.57-
eXtended Reality (XR) and immersive environments2.13---33.33----33.3333.33-
Fairness, privacy, and transparency in learning0.71-----100.00-----
Peer online assessment2.84---25.00---50.00--25.00
Remote evaluation and plagiarism detectors4.96----14.2942.8628.5714.29---
Digital fabrication and Makerspaces0.71-------100.00---
Digital Twins------------
Remote and Hybrid Lecture Tools7.09---10.0010.00-20.0060.00---
Serious games0.71---------100.00-
Remote labs3.55---20.0040.00-20.0020.00---
Virtual labs1.42---100.00-------
Educational Robotics and programming tools2.13-------66.67-33.33-
Intelligent tutoring system9.22--7.69-7.6946.1523.08--15.387.69
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