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Survey results 2022 by technologies for Engineering & Architecture and Europe. N=36 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.78----100.00------
Learning analytics22.22---12.5012.5012.5012.50--50.00-
Mobile apps5.56---100.00-------
Adaptive and personalized learning19.44---14.2914.2914.29-57.14---
Open learning and MOOCs2.78----------100.00
Chatbots and virtual assistants------------
Affective computing2.78-----100.00-----
Cloud computing5.56---------100.00-
Diversity and Inclusion in Learning Systems8.33-------66.6733.33--
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning------------
Peer online assessment------------
Remote evaluation and plagiarism detectors5.56------100.00----
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools------------
Serious games------------
Remote labs11.11---25.0050.00--25.00---
Virtual labs------------
Educational Robotics and programming tools------------
Intelligent tutoring system13.89-----80.00---20.00-
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