[Español]  

Back

Survey results 2024 by technologies for Humanities & Arts and The Worldwide. N=30 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics3.33---100.00-------
Mobile apps10.00------33.33-66.67--
Adaptive and personalized learning3.33------100.00----
Open learning and MOOCs3.33----100.00------
Chatbots and virtual assistants13.33-----25.00---25.0050.00
Affective computing------------
Cloud computing3.33---100.00-------
Diversity and Inclusion in Learning Systems3.33---------100.00-
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning3.33-------100.00---
Peer online assessment3.33---100.00-------
Remote evaluation and plagiarism detectors3.33---100.00-------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools13.33---50.00----25.0025.00-
Generative Artificial Intelligence16.67---20.00---20.00-40.0020.00
Serious games3.33------100.00----
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools6.67----50.00--50.00---
Intelligent tutoring system10.00---------66.6733.33
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)