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Survey results 2023 by technologies for Humanities & Arts and The Worldwide. N=75 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.67----50.00--50.00---
Learning analytics5.33----50.00----25.0025.00
Mobile apps6.67---20.00-20.0020.0020.0020.00--
Adaptive and personalized learning17.33---15.3815.387.69-30.77-15.3815.38
Open learning and MOOCs4.00---66.67---33.33---
Chatbots and virtual assistants4.00---66.67---33.33---
Affective computing1.33----------100.00
Cloud computing------------
Diversity and Inclusion in Learning Systems2.67---------100.00-
eXtended Reality (XR) and immersive environments6.67-------20.00-60.0020.00
Fairness, privacy, and transparency in learning1.33--------100.00--
Peer online assessment1.33----------100.00
Remote evaluation and plagiarism detectors1.33---100.00-------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools16.00---33.338.338.33--16.6733.33-
Generative Artificial Intelligence13.33-----10.0010.0010.00-60.0010.00
Serious games5.33---25.00---50.0025.00--
Remote labs------------
Virtual labs2.67---------100.00-
Educational Robotics and programming tools4.00----33.33----66.67-
Intelligent tutoring system4.00-------33.33-33.3333.33
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