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Survey results 2021 by technologies for Humanities & Arts and The Worldwide. N=189 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 2.12----25.00--50.00--25.00
Learning analytics7.41----28.5714.297.1414.2921.4314.29-
Mobile apps12.17---26.098.7021.744.35-4.3526.098.70
Adaptive and personalized learning10.05---26.325.265.2615.7915.79-15.7915.79
Open learning and MOOCs9.52----27.785.5611.1116.6733.335.56-
Chatbots and virtual assistants2.65---20.0020.00--20.0020.0020.00-
Affective computing------------
Cloud computing 2.65---20.0020.00---40.0020.00-
Diversity and Inclusion in Learning Systems6.35---25.0016.67--8.338.3333.338.33
eXtended Reality (XR) and immersive environments3.70---14.2928.57----42.8614.29
Fairness, privacy, and transparency in learning2.65---20.00-20.00--20.0020.0020.00
Peer online assessment4.23---37.50---37.5012.5012.50-
Remote evaluation and plagiarism detectors4.23----12.5012.5012.5025.0025.0012.50-
Digital fabrication and Makerspaces1.59------33.3333.33--33.33
Digital Twins------------
Remote and Hybrid Lecture Tools16.93---28.1318.753.136.25-25.006.2512.50
Serious games2.12---50.00---25.00-25.00-
Remote labs1.06----50.00--50.00---
Virtual labs4.23---12.5025.00-37.50-25.00--
Educational Robotics and programming tools1.59-----66.6733.33----
Intelligent tutoring system4.76----22.2211.1122.2222.22--22.22
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