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Survey results 2025 by technologies for Humanities & Arts and Latin America and Caribe. N=30 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics------------
Mobile apps6.67--------100.00--
Adaptive and personalized learning3.33--------100.00--
Open learning and MOOCs10.00--------66.67-33.33
Chatbots and virtual assistants10.00---33.33----33.3333.33-
Affective computing------------
Cloud computing3.33--------100.00--
Diversity and Inclusion in Learning Systems6.67---------50.0050.00
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning6.67---50.00-50.00-----
Peer online assessment3.33--------100.00--
Remote evaluation and plagiarism detectors6.67-------50.00-50.00-
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools13.33---50.0025.00--25.00---
Generative Artificial Intelligence20.00---33.33-16.67--50.00--
Serious games3.33--------100.00--
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools------------
Intelligent tutoring system6.67---------100.00-
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