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Survey results 2024 by technologies for Humanities & Arts and Latin America and Caribe. N=24 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) ------------
Learning analytics4.17---100.00-------
Mobile apps8.33------50.00-50.00--
Adaptive and personalized learning4.17------100.00----
Open learning and MOOCs4.17----100.00------
Chatbots and virtual assistants16.67-----25.00---25.0050.00
Affective computing------------
Cloud computing4.17---100.00-------
Diversity and Inclusion in Learning Systems4.17---------100.00-
eXtended Reality (XR) and immersive environments------------
Fairness, privacy, and transparency in learning4.17-------100.00---
Peer online assessment4.17---100.00-------
Remote evaluation and plagiarism detectors4.17---100.00-------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools12.50---66.67-----33.33-
Generative Artificial Intelligence16.67---25.00---25.00-25.0025.00
Serious games------------
Remote labs------------
Virtual labs------------
Educational Robotics and programming tools4.17-------100.00---
Intelligent tutoring system8.33---------100.00-
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