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Survey results 2023 by technologies for Humanities & Arts and Latin America and Caribe. N=57 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Creativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationBetter understanding of new ways of interacting with studentsImproving Digital LiteracyNew pedagogical methodologies that apply to the technologyRethinking the role of educators
Digital accreditations (microcredentials, badges) 3.51----50.00--50.00---
Learning analytics7.02----50.00----25.0025.00
Mobile apps7.02---25.00--25.0025.0025.00--
Adaptive and personalized learning15.79---22.2211.1111.11-33.33--22.22
Open learning and MOOCs1.75---100.00-------
Chatbots and virtual assistants3.51---50.00---50.00---
Affective computing1.75----------100.00
Cloud computing------------
Diversity and Inclusion in Learning Systems3.51---------100.00-
eXtended Reality (XR) and immersive environments7.02-------25.00-75.00-
Fairness, privacy, and transparency in learning------------
Peer online assessment1.75----------100.00
Remote evaluation and plagiarism detectors1.75---100.00-------
Digital fabrication and Makerspaces------------
Digital Twins------------
Remote and Hybrid Lecture Tools17.54---30.0010.00---20.0040.00-
Generative Artificial Intelligence10.53------16.6716.67-50.0016.67
Serious games5.26-------66.6733.33--
Remote labs------------
Virtual labs3.51---------100.00-
Educational Robotics and programming tools5.26----33.33----66.67-
Intelligent tutoring system3.51---------50.0050.00
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